That said, obtaining the 3D makeover to Diablo 2 Items look as great as it will took considerable effort towards bringing all the 2D assets over."Some of those first games I worked were sprite-based games," Rob Gallerani recalls. "When you look at a sprite going up against a wall they're faking the fact that a personality looks in front of a few pieces and supporting other pieces. And the way that you do that is you actually create a little bit of space from the wall. If you know the Diablo II mini-map you'll understand that your character is like a little'X' on the map, a little also. In actual fact your character is that plus, you're not one block you are five blocks."We don't get to do this because we actually are in 3D," Rob continues. "The same is true for a few of the consequences in which the old game only did a pallet swap. Just take all of the colours and flip them so now you're utilizing a different set of 16 colors. We can't do this, we have normal maps, texture maps, real time lighting. It is completely different technology.""The way a character turns green when they get poisoned -- armour and most importantly," Rod Fergusson adds. "It had no basis in fact, it looks like your own armour's poisoned too. Whenever you have a poorly established render, that is really focused on how substances respond to light. So the concept of painting them green to showcase poison, there's more nuance to it in connection with getting the exact same clarity. Materials like a sword that now features an ice ability. That becomes the tricky part."Interestingly whilst the 3D visuals present visual results and physics and 3D objects which interact and react to light and other elements, there was a conscious attempt to ensure that the original look and Buy Diablo 2 Resurrected Items feel was always maintained.